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Anim [1834] out of range [24] in batch [0x91A7FDF2]


Lyuba_K
  • Branch: Live Branch Version: Windows Pending

Anim [1834] out of range [24] in batch [0x91A7FDF2]

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KBatchGroupData.GetAnim (System.Int32 anim) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KBatchedAnimController.GetAnim (System.Int32 index) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at KAnimControllerBase.Play (HashedString[] anim_names, KAnim+PlayMode mode) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at StandardWorker.StartPlayingPostAnim () [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at StandardWorker.Work (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at Game.Game.Update_Patch1 (Game ) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
Build: U54-647408-SCRD

 

I can't figure out what causes the animation error. After opening 2 asteroids, a similar error is displayed and the game crashes. Maybe someone can help me with this? I haven't found any more similar errors anywhere.


Steps to Reproduce

I can't imagine what steps can be taken to reproduce it. Duplicates don't do anything new, but an error appears.




User Feedback


Could you attach a save file? Does it happen without mods?

We saw similar crashes to this when Flydos tried to interact with buildings they weren't intended to. It's possible we missed one or a mod is adding one that doesn't work well with Flydo.

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