Hello,
since yesterday my savegames seem to be corrupted.
No mods, no debug mode, only vanilla gameplay.
I started rockets recently and from reading other peoples reports it should have something to do with my newest built rocket.
Sadly that corruption occurred without me noticing (by reloading or something) and is in all my savegames of my colony (cycle ~659).
Is it possible to recover my savegame?
I cannot add it here, because it is over 8000kb.
Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveManager.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.Load (System.String filename) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.OnSpawn () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at KMonoBehaviour.Spawn () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at KMonoBehaviour.Start () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
Build: U33-473720-S
I don't know, building or refueling my first big petroleum rocket and shuffling around the modules?
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now