Jump to content

351082 - Building flooding isn't happening until re-load


DaveSatx
  • Branch: Preview Branch Version: Windows Pending

I have two examples of buildings not flooding when covered by polluted water.

the kiln keeps right on working as does the air deodorizer.   in fact the latter pushes the water aside creating a very nice ripple effect.

edit:  Flooding does occur as normal on when you load a save.

 

snn1.png

Snn.png


Steps to Reproduce
build yourself a kiln and a deodorizer building. Then have them get flooded with up to a full tile of polluted water and watch them keep working. Building one in a tile already full of polluted water gets flooded as expected. Flooding does happen when you load the save.



User Feedback




Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...