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游戏崩溃,存档加载崩溃,可能是因为火箭


wanglanhua3900
  • Branch: Live Branch Version: Windows Pending

HabitatModuleMediumComplete 中的错误:沟槽2号。位于 (302.50, 121.01, -19.50) 的 AssignmentGroupController.OnSpawn

System.NullReferenceException:对象引用未设置为对象
实例的 PassengerRocketModule.RefreshOrders () [0x000d9] 在 <81d82ef0>
abf84e63af4ab107d5f451bc 中 >
在 PassengerRocketModule.OnAssignmentGroupChanged(System.Object 数据)[0x00000] 在 EventSystem.Trigger(UnityEngine.GameObject go,System.Int32 哈希,System.Object 数据)中 [0x000a7] 在 <82d98ed04cc642f199bc654910617431 中 <82d98ed04cc642f199bc654910617431>:0
在 KMonoBehaviour.Trigger(System.Int32 哈希,System.Object 数据)[0x00026] 在 <82d98ed04cc642f199bc654910617431>:0
在 AssignmentGroup.AddMember(IAssignableIdentity 成员)[0x0001f] 在 <81d82ef0abf84e63af4ab107d5f451bc>:0
在 AssignmentManager.AddToAssignmentGroup(System.String group_id,IAssignableIdentity 成员)[0x0001d] 在 <81d82ef0abf84e63af4ab107d5f451bc>:0
在 AssignmentGroupController.RestoreGroupAssignees () [0x00044] 在 <81d82ef0abf84e63af4ab107d5f451bc>:0
在 AssignmentGroupController.OnSpawn() [0x00006] 在 <81d82ef0abf84e63af4ab107d5f451bc 中 [>0x0005d
] 在 <82d98ed04cc642f199bc654910617431>:0
内部版本:U54-647408-SCR

DxDiag.txt

Player.log


Steps to Reproduce

残破的地堡 Cycle 602.sav




User Feedback


It seems to be caused when you schedule a rocket launch right before a save. Upon load this null ref occurs. I had to write a tiny offline mod to get past this for my longest running colony. It simply doesn't run the method from the above error report. I let the rocket launch, save, reload without mod, and all is well. For players without this ability this would be a death sentence to their playthrough and in my case the end of a 17,000+ cycles playthrough. Pretty heartbreaking for some I imagine.

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