以下是错误代码,求解决,万分感谢!!
Potential infinite transition loop detected in state machine: IdleChore+States(root.idle.onfloor)
Goto stack:
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine+Instance.StartSM () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Brain.UpdateChores () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Brain.UpdateBrain () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at MinionBrain.UpdateBrain () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Game.LateUpdate () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
Build: U47-561558-V
Potential infinite transition loop detected in state machine: IdleChore+States(root.idle.onfloor)
Goto stack:
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
root.idle.onsuitmarker
root.idle.onfloor
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Navigator.GoTo (System.Int32 cell, CellOffset[] offsets) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at IdleChore+States+<>c.<InitializeStates>b__6_8 (IdleChore+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine+Instance.StartSM () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Brain.UpdateChores () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at Brain.UpdateBrain () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at MinionBrain.UpdateBrain () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Game.LateUpdate () [0x00000] in <990b4cf9a7d84305ad7eaef1059b672b>:0
Build: U47-561558-V
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now