I'm aware that water purifiers will destroy non-contaminated water if they are fed that - this appears to be something different.
The resulting pure water from purifying contaminated water is only about 40% of the original quantity. This is despite the info on the water purifier saying that input and output water deltas are the same.
Uncertain whether the bug is the informational text on the purifier or the actual output. I'll do some more tests to see if I can eliminate factors and narrow down what's actually going on.
Development build CL#208689
Steps to Reproduce
Created a testbed game and used the debug tools to create a very simple test - create a 2x4 (4 high - extra height keeps water from overflowing) source tank with a pump, pipe the pump to a water purifier, pump output to a 2x2 collection tank. Paint in a 2x2 block of contaminated water inside the 2x4 - should be 4000Kg water. Run the simulation. After quite some time, the source tank will be empty - allow the pipe to empty. Measure water in output 2x2 tank. Result is just under 1600kg of pure water.
Created a testbed game and used the debug tools to create a very simple test - create a 2x4 (4 high - extra height keeps water from overflowing) source tank with a pump, pipe the pump to a water purifier, pump output to a 2x2 collection tank. Paint in a 2x2 block of contaminated water inside the 2x4 - should be 4000Kg water. Run the simulation. After quite some time, the source tank will be empty - allow the pipe to empty. Measure water in output 2x2 tank. Result is just under 1600kg of pure water.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now