Sign in to follow this  

Applying weak point to a target doesn't work as intended.


RageLeague
  • Branch: Live Branch Version: Windows Pending

When applying weak point modifier though a player card(currently no card in the game actually applies weak point, I just modded in a new card), 1 stack of weak point is instantly removed, and no benefit from weak point is added to the attack. I used AddCondition() inside OnPostResolve of the card definition to apply weak point.


Steps to Reproduce

1. Add a custom attack card that targets an enemy, and apply weak point to them using AddCondition under OnPostResolve.

2. Use this card against an enemy.

3. You can see that 1 less stacks of weak points is applied to the enemy because it is consumed without the added benefit.

Sign in to follow this  


User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now