I got crash (not the first one today) on the swamps while attacked by the eye frog in SW. I had some ballpin fllower I guess.
Reset() returning QueryServerComplete no callback scripts/components/volcanomanager.lua(152,1) VolcanoManager stop scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) mussel scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence scripts/prefabs/trawlnet.lua(326,1) bioluminescence QueryServerComplete no callback scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100202 - resurrectionstone used:false active:false scripts/saveindex.lua(586,1) DeregisterResurrector scripts/saveindex.lua(602,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100203 - resurrectionstone used:false active:true scripts/components/resurrector.lua(44,1) Saving resurrector 100203 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100203 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/mainfunctions.lua(565,1) Can't find 100021 100021 - wilson scripts/mainfunctions.lua(597,1) Saved shipwrecked_1 scripts/widgets/recipepopup.lua(192,1) TESTING SCIENCEMACHINE scripts/widgets/recipepopup.lua(192,1) TESTING SCIENCEMACHINE QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100202 - resurrectionstone used:false active:false scripts/saveindex.lua(586,1) DeregisterResurrector scripts/saveindex.lua(602,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100203 - resurrectionstone used:false active:true scripts/components/resurrector.lua(44,1) Saving resurrector 100203 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100203 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/mainfunctions.lua(565,1) Can't find 100021 100021 - wilson scripts/mainfunctions.lua(597,1) Saved shipwrecked_1 scripts/components/inventory.lua(409,1) dropped boat_lantern scripts/components/seasonmanager_sw.lua(2339,1) WET SEASON QueryServerComplete no callback scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100202 - resurrectionstone used:false active:false scripts/saveindex.lua(586,1) DeregisterResurrector scripts/saveindex.lua(602,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100203 - resurrectionstone used:false active:true scripts/components/resurrector.lua(44,1) Saving resurrector 100203 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100203 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/mainfunctions.lua(565,1) Can't find 100021 100021 - wilson scripts/mainfunctions.lua(597,1) Saved shipwrecked_1 scripts/components/inventory.lua(409,1) dropped limpets FMOD Error: Can't find named sound idle scripts/components/dynamicmusic.lua(28,1) start music Stale Component Reference: GUID 108293, @D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:912 Stale Component Reference: GUID 108293, @D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/behaviours/follow.lua:27 ...pps/common/dont_starve/data/scripts/entityscript.lua:915: Something is wrong: self.Transform:GetWorldPosition() stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:915 in (method) GetDistanceSqToInst (Lua) <911-919> self (valid:false) = GUID = 108293 Transform = Transform (4DE4CC70) inlimbo = false brain = --brain-- sleep time: 0.00 Priority - RUNNING <RUNNING> (execute 7, eval in -117.08)>0.00 >Parallel - READY <READY> ()>0.00 > >Hiding - READY <READY> ()>0.00 > >StandStill - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >Not a ballphinfriend - READY <READY> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >a ballphinfriend - READY <READY> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >ChattyNode - READY <READY> ()>0.00 > >DoAction - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >IsAfraid - READY <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >ChattyNode - READY <READY> ()>0.00 > > > >FindLight - READY <READY> ()>0.00 > > >ChattyNode - READY <READY> ()>0.00 > > > >Panic - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >IsNight - READY <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >ChattyNode - READY <READY> [**truncated**] retired = true entity = Entity (4DE4CC58) AnimState = AnimState (4DE4CC88) prefab = ballphin updatecomponents = table: 51CE4050 no_wet_prefix = true Physics = Physics (4DE4CCD0) children = table: 503AE6D0 brainfn = table: 0FDD7650 SoundEmitter = SoundEmitter (4DE4CCB8) LightWatcher = LightWatcher (4DE4CCE8) name = Brian sg = sg="ballphin", state="death", time=120.03, tags = "busy," spawntime = 0 portnearleader = function - @D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/components/follower.lua:49 persists = false components = table: 514F8308 age = 0 inst = 113647 - flup (valid:true) p1x = nil p1y = nil p1z = nil p2x = -983.109375 p2y = 0 p2z = -128.14743041992 D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/prefabs/ballphin.lua:60 in (field) keeptargetfn (Lua) <56-62> inst = 108293 - ballphin (valid:false) target = 113647 - flup (valid:true) D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/components/combat.lua:226 in (method) OnUpdate (Lua) <215-233> self = hiteffectsymbol = marker attackrange = 3 keeptargetfn = function - @D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/prefabs/ballphin.lua:56 attack_damage_modifiers = table: 514F8BF0 forcefacing = true canattack = true inst = 108293 - ballphin (valid:false) retargetperiod = 3 hitrange = 3 target = 113647 - flup (valid:true) lastattacker = 108444 - ballphin (valid:true) keeptargettimeout = 1 nextbattlecrytime = 1567.4450849526 lastdoattacktime = 1562.2334148102 laststartattacktime = 1561.700081449 retargettask = PERIODIC 108293: 3.000000 hurtsound = dontstarve_DLC002/creatures/balphin/hit targetfn = function - @D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/prefabs/ballphin.lua:47 defaultdamage = 25 attack_period_modifiers = table: 514F8BC8 battlecryenabled = true min_attack_period = 3 playerdamagepercent = 1 dt = 0.033333335071802 D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/update.lua:157 in () ? (Lua) <90-191> dt = 0.033333335071802 tick = 50475 k = 108293 ent = 108293 - ballphin (valid:false) prefab = ballphin cmp = table: 514F8BA0 name = combat scripts/mainfunctions.lua(861,1) LUA ERROR stack traceback: D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(861,1) scripts/mainfunctions.lua(862,1) ...pps/common/dont_starve/data/scripts/entityscript.lua:915: Something is wrong: self.Transform:GetWorldPosition() stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:915 in (method) GetDistanceSqToInst (Lua) <911-919> D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/prefabs/ballphin.lua:60 in (field) keeptargetfn (Lua) <56-62> D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/components/combat.lua:226 in (method) OnUpdate (Lua) <215-233> D:/Gry/Steam/steamapps/common/dont_starve/data/scripts/update.lua:157 in () ? (Lua) <90-191> scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen HttpClientWriteCallback (0x01C449D2, 1, 133, 0x0694FBE8) HttpClientWriteCallback READ 133 (133 total) QueryServerComplete no callback Force aborting...
Anyway the older the world gets the more often its crashing with wierd error messages like the one above or cause out of memory (occured on coral reef with lots of tropical fish spots), or just crashing randomly without any error message whatsoever. Sea creatures like sharks spwans and then they are on the land after reloading the game, or they just ignore the sea/land whatsoever and move whenever they want, I get poisoned by crocodile attack while i'm on a boat and so on.
Steps to Reproduce
Not sure, I got one ballpin follower then attacked other ballpin, run away to land and some eye frog attacked me on the swamp biome and the game crashed.
Not sure, I got one ballpin follower then attacked other ballpin, run away to land and some eye frog attacked me on the swamp biome and the game crashed.
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