function Text:SetSize(sz) if LOC then sz = sz * LOC.GetTextScale() end self.inst.TextWidget:SetSize(sz) self.size = sz end function Text:SetSize(sz) return self.size end
I assume the second entry was intended to get GetSize.
It also seems a bit problematic that self.size stores the inflated size, so if one were to store sometextwidget.size and use it to set it later, it would cause compounding of the LOC.GetTextScale() multiplier.
Steps to Reproduce
This issue has not been confirmed by a developer yet.