Aporkalypse doesn't ever end.


DontStarvinge
  • Version: PC/MAC/Linux Fixed

The Aporkalypse is supposed to end after 20 days after it's been disabled manually once.  However if does 20 days run out, all the effects of the Aporkalypse will still be present. The regular day cycle and season cycle return, however every night will be a full moon and herald still spawns often. The player can end this pseudo-Aporkalypse by going to the calendar and ending it like it was a normal Aporkalypse. Also just by the way, Heralds music still doesn't correctly play when fighting him.
 


Steps to Reproduce
In a Hamlet world, c_skipdays(61) to start the Aporkalypse, disable the Aporkalypse be either spawning a calendar ("c_spawn("aporkalypse_clock") or going to normal ruins that contain it, enable Aporkalypse again (side note: bat shadows might interact with the pressure plates so it is better to kill them before messing with the calendar), c_skipdays(21) to "let the Aprokalypse run out), the world enters the pseudo-Apork state,


User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
....


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now