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Tumbleweed collision persists for too long, intended?


Charsis
  • Version: PC/MAC/Linux Pending

Tumbleweed colliders persist for a while longer after opening them. Not sure if this is intended, bug or simply the outcome of code to be fair. To test this, have two tumbleweeds next to each other hitting an edge of the world, then click to open one, then the other right after; the collision of the first one you opened will still be there, and you will be pushing the other tumbleweed along with the first one's collider.


Steps to Reproduce
Steps above



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