Tumbleweed colliders persist for a while longer after opening them. Not sure if this is intended, bug or simply the outcome of code to be fair. To test this, have two tumbleweeds next to each other hitting an edge of the world, then click to open one, then the other right after; the collision of the first one you opened will still be there, and you will be pushing the other tumbleweed along with the first one's collider.
Steps to Reproduce
Steps above
Steps above
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now