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Wormwood will not gain/lose when planting/destroying some plants.


KXWl1
  • DLC VERSION - IMPORTANT!: Hamlet Pending

BUG ONE: Wormwood will not lose 2 sanity when seeing the following plants burnt.

  • reeds
  • flower_cave
  • flower_cave_double
  • flower_cave_triple
  • lifeplant
  • reeds_water
  • mushtree_tall, all kinds of mushtree
  • marsh_bush
  • cactus
  • snake den

BUG TWO: Wormwood will not gain 10 sanity when planting the followings using followings:

  • butterflies (this needs special treatment and cannot be directly added the tag "plant", otherwise Wormwood will lose sanity when catching butterflies.)
  • lure plant
  • seaweed
  • magic water.

BUG THREE: Wromwood will not lose 5 sanity when destroying the following plants:

  • volcano_shrub
  • elephantcactus
  • elephantcactus_active
  • elephantcactus_stump
  • roc_nest_tree1, etc. All plants on roc island.
  • lotus (not destroyable, but for modding, had better add the plant tag.)
  • seaweed_planted (not destroyable, but for modding, had better add the plant tag.)
  • mushtree_tall, all kinds of mushtree.
  • marsh_bush
  • cactus (not destroyable, but for modding....)
  • snake den

BUG FOUR: Wormwood will lose 2 sanity when seeing the seeds/tree seed burnt. This is due to deployables having the same tag "plant" as other plants. In DST, They are distinguished into "deployedplant" and "plant". So... plz fix this.


Steps to Reproduce

See the above.




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