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Visual bug - poison effect lingers after death of mob, passage of days, world hopping, and reopening game

  • DLC VERSION - IMPORTANT!: Hamlet Fixed

The poison effect continues to animate where the poisoned mob burned to death, long after its remains have faded away.

Steps to Reproduce

I believe this happened because the poisoned rabid beetle died to fire damage shortly after the lightning strike that ignited it and a tree which spawned the scorpion that poisoned it.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I think I have the same bug. Mine is in a Shipwrecked world. I'm not sure what caused it tho. There were monkeys, snakes, spiders, and bunnies in this area. 

Screen Shot 2023-04-07 at 19.02.43.png

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It was related to saving the effect.

In case you want to remove existing buggy effects in your world, you can use this console command:

for _, ent in pairs(Ents) do if ent.StopBubbles and ent:HasTag("fx") and not (ent.Follower or ent.parent) then ent:Remove() end end

Changed Status to Fixed

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