Vampire Bat may not be spawned when player is on water (this happens when the player is always on boat before the vampire bat's shadow could appear), this is wrong as the vampire bat is flying mobs and thus can cross land-water border:
function Batted:GetSpawnPoint(pt) local theta = math.random() * 2 * PI local radius = BAT_SPAWN_DIST local offset = FindWalkableOffset(pt, theta, math.random()*radius, 12, true) --12 if offset then local pos = pt +offset local ground = GetWorld() local tile = GROUND.GRASS if ground and ground.Map then tile = self.inst:GetCurrentTileType(pos:Get()) local onWater = ground.Map:IsWater(tile) if not onWater then return pos end end end end
Steps to Reproduce
1. Waits for the next vampire bat attack.
2. DO NOT get off the boat.
3. Notice that the vampire bat may not be spawned.
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