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Using tele staff on the player in cave crashes the game in the current BETA branch


KXWl1
  • DLC VERSION - IMPORTANT!: Hamlet Fixed

This have happened since last beta update. Aa maincharacter is nil:

function Quaker:MiniQuake(rad, num, duration, target)

    self.inst.SoundEmitter:PlaySound("dontstarve/cave/earthquake", "miniearthquake")
    self.inst.SoundEmitter:SetParameter("miniearthquake", "intensity", 1)

    local time = 0
    for i=1,num do

        self.inst:DoTaskInTime(time, function()
            local interiorSpawner = GetInteriorSpawner()
            local in_interior = interiorSpawner:IsPlayerConsideredInside()

            local char_pos = in_interior and Vector3(interiorSpawner:GetInteriorEntryPosition()) or maincharacter:GetPosition()

            local spawn_point = self:GetSpawnPoint(char_pos, rad)
            if spawn_point then
                local db = self:SpawnDebris(spawn_point, in_interior)
                if not in_interior then
                    start_grounddetection(db)
                end
            end
        end)

        time = time + duration/num
    end

    self.inst:DoTaskInTime(duration, function() self.inst.SoundEmitter:KillSound("miniearthquake") end)
end

 


Steps to Reproduce

1. Use a tele staff on the player

2. Game assert




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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