The thing happens to Hamlet's Lily Pond, and SW ocean when the save is compatible with Hamlet. Component files 'resurrectable' (line 30-52):
if IsDLCEnabled(PORKLAND_DLC) then local landtile = false local x,y,z = self.inst.Transform:GetWorldPosition() local range = 6 local startangle = math.random() * (2*PI) while not landtile do for i=0,12 do local newangle = startangle + (i * (2*PI/12) ) local offset = Vector3(range * math.cos( newangle ), 0, -range * math.sin( newangle )) local tile = GetWorld().Map:GetTileAtPoint(x+offset.x, 0, z+offset.z) if not GetWorld().Map:IsWater(tile) and tile ~= GROUND.IMPASSABLE and tile ~= GROUND.INVALID then landtile ={x=x+offset.x,y=0, z=z+offset.z} end end range = range + 4 end if landtile then local beachresurrector = SpawnPrefab("beachresurrector") beachresurrector.Transform:SetPosition(landtile.x,landtile.y,landtile.z) beachresurrector.persists = false end end
Steps to Reproduce
1. Get the boat ready
2. c_give('amulet'), equip it
3. find a way to let the boat breaks, and you drown.
4. you will wake up at the point that is too near water.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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