Player riding a beefalo can become black and gain 35% water resistance when being near trees. Unlike in DST, the component "sheltered" is not used at all: (compoent rider line 80-82, 150-152)
if self.inst.components.sheltered ~= nil then
self.inst.components.sheltered:Start()
end
if self.inst.components.sheltered ~= nil then
self.inst.components.sheltered:Stop()
end
My suggestion about fixing this problem (put the following code into component Moisture:CheckForShelter():
if self.inst.components.rider ~= nil and self.inst.components.rider:IsRiding() then
return
end
Steps to Reproduce
1. Ride a beefalo.
2. Being near a non-burnt tree.
3. Wear Straw Hat and a flower umbrella.
4. Rain starts.
5. Beefalo become black along with player and the wetness does not increase.
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