On trusty_shooter.lua there is this local function called "SetAmmoDamageAndRange", it says ammo that have the component equippable (aka hats, armor, etc) should deal high damage and have a high range, but because of a small oversight it doesn't work, I've posted a picture below of where the problem lies:
Between the line 113 and 114 there should be a "return" line written so that when the Pew-matic Horn is loaded it will return the DAMAGE_HIGH and RANGE_HIGH tuning values. At least that's how I think it should work, otherwise if equippables aren't meant to deal high damage then line 110-114 are not needed.
1. Look at trusty_shooter.lua
2. See that ammo.components.equippable does not have a return line written, meaning the weapon damage and range will be set to 'MEDIUM" instead of "HIGH"
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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