prefab files: "snake"
line 217 --
inst.components.health.poison_damage_scale = 0 -- immune to poison
this should put into function poisonfn(Sim)
Steps to Reproduce
1. c_spawn("snake")
2. c_give("blowdart_poison")
3. Equip blowdart_poison, attack snake with it
4. Snake can be poisoned but no any poison damage.
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