When starting a new base "DS" game from an empty slot and selecting "No" for the "Shipwrecked Compatibility" dialog, after generating the world and inserting a keen sense of despair, the game crashes. I see a frame or two of the character on the ground before the exception is thrown:
scripts/prefabs/fx.lua:54 variable 't' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
scripts/prefabs/fx.lua:54 in (field) fn (Lua) <9-59>
scripts/mainfunctions.lua:137 in () ? (Lua) <126-161>
=[C]:-1 in (field) resume (C) <-1--1>
scripts/scheduler.lua:245 in (method) Run (Lua) <230-275>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <400-408>
Rev. 549693 LINUX_STEAM
This does not occur if the "Yes" option is selected for "Shipwrecked Compatibility" or if "RoG" is selected.
I have base game, Reign of Giants, and Shipwrecked installed with no mods.
My previous game to the error had been a Shipwrecked Compatible DS slot, earning experience enough to unlock Shipwrecked compatible characters.
Steps to Reproduce
- Select "DS" game from empty slot
- Select "No" in "Shipwrecked Compatibility" dialog
- Start game
-
1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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