In the OnLostMinion method of the minionspawner component there is an incorrect line of code that was fixed in dst:
self.inst:DoTaskInTime(3, self:AddPosition(minion.minionnumber))
Which does the exact same thing as calling this directly:
self:AddPosition(minion.minionnumber)
The correct code should be:
self.inst:DoTaskInTime(3, function() self:AddPosition(minion.minionnumber) end)
-------------------- WARNING --------------------
While this code is bugged fixing it breaks krakens tentacle spawning adding gaps between tentacles so PLEASE if you fix this
ONLY FIX IT FOR LUREPLANTS
Steps to Reproduce
Simply replace the specified code and start a game
Spawn a lureplant and notice that the eyeplant respawn locations work properly like in dst
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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