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Killing a mob, setting its house on fire and extinguishing it will make a new mob come out of the house


Pumking7
  • DLC VERSION - IMPORTANT!: Vanilla - NO DLC, Reign of Giants, Shipwrecked, Hamlet Closed

Although in the bug fixes it mentioned that "Many structures that spawn mobs, after being set on fire and extinguished, will spawn mobs again correctly" you can still kill a mob and make another exit its house using fire.

The houses which this seems to affect are pig houses, bunnymen houses, and wildbore houses.

City Pig Houses have a similar issue where after a city pig house finishes burning down it will sometimes spawn a new city pig, even if the original pig still is alive and walking around the town.


Steps to Reproduce

1. Kill a pig, bunnymen, or wildbore and set fire to their house then extinguish it, it will spawn another mob from that house respectively. 

2. Set a city pig house on fire, let it finish burning down and notice how another pig will spawn after the house burns down.

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User Feedback


The fix mentioned in the main post is not about the mob respawning when its house is set on fire.
This bug/exploit has been used for a long time in some farms and we prefer to keep it, as it doesn't cause any issues.

Changed Status to Closed

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