When something (mainly the Player) is attacked by the Grabbing Vines in the Deep Rainforest, Grabbing Vine will try to steal any item, But this is not consistent in the component 'Thief' (line27-40):
if food then item = victim.components.inventory:FindItem( function(item) return self.inst.components.eater:AbleToEat(item) and not item:HasTag("nosteal") or not (item.components.inventoryitem:IsHeld() and self.inst:HasTag("cannotstealequipped")) end) else item = victim.components.inventory:FindItem( function(item) return not item:HasTag("nosteal") or not (item.components.inventoryitem:IsHeld() and self.inst:HasTag("cannotstealequipped")) end) end
In grabbing_vine line 149:
inst.components.combat.onhitotherfn = function(inst, other, damage) inst.components.thief:StealItem(other, nil, nil, true) end
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Steps to Reproduce
1. c_spawn('grabbing_vine')
2. c_give('spear'), and then get attacked by grabbing_vine.
3. the spear drops, but the spear is not a thing that grabbing_vine can eat.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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