When wormwood attacks a Grabbing Vine, it will be hostile to him permanently. This happens to other mobs too.
local function OnAttacked(inst, data) inst.components.combat:SetTarget(data.attacker) inst.components.combat:ShareTarget(data.attacker, 30, function(dude) return dude:HasTag("frog") and not dude.components.health:IsDead() end, 5) end inst:ListenForEvent("attacked", OnAttacked)
Steps to Reproduce
1. play as Wormwood. c_spawn("grabbing_vine")
2. attack grabbing_vine, and go far away from it
3. wait for sometime, go near the mentioned grabbing_vine
4. Find that grabbing_vine will still target wormwood.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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