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Grabbing Vine share target with frog_poison


KXWl1
  • DLC VERSION - IMPORTANT!: Hamlet Fixed

When the player attacks Grabbing Vine, the frog_poison from nearby lily pond will target player. Prefab file grabbing_vine line (34-37) :

local function OnAttacked(inst, data)
	inst.components.combat:SetTarget(data.attacker)
	inst.components.combat:ShareTarget(data.attacker, 30, function(dude) return dude:HasTag("frog") and not dude.components.health:IsDead() end, 5)
end

And line 173:

inst:ListenForEvent("attacked", OnAttacked)

 


Steps to Reproduce

1. c_spawn('grabbing_vine'), c_spawn('frog_poison')

2. c_give('spear'), attack grabbing_vine.

3. Find that frog_poison will now target player. Totally wrong.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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