Can just add tag ("NOBLOCK")
Here is my fix (just check the prefabs):
local function MakeInstNoBlock(inst) inst:AddTag("NOBLOCK") end AddPrefabPostInit("tumbleweedspawner", MakeInstNoBlock) AddPrefabPostInit("swordfish_spawner", MakeInstNoBlock) AddPrefabPostInit("stungray_spawner", MakeInstNoBlock) AddPrefabPostInit("shop_spawner", MakeInstNoBlock) AddPrefabPostInit("seagullspawner", MakeInstNoBlock) AddPrefabPostInit("rainbowjellyfish_spawner", MakeInstNoBlock) AddPrefabPostInit("peekhenspawner", MakeInstNoBlock) AddPrefabPostInit("circlingpeekhen", MakeInstNoBlock) AddPrefabPostInit("oceanspawner", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_many", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_seaweed_planted", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_log", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_twigs", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_cutgrass", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_coconut", MakeInstNoBlock) AddPrefabPostInit("oceanspawner_bamboo", MakeInstNoBlock) AddPrefabPostInit("landspawner_parrot", MakeInstNoBlock) AddPrefabPostInit("landspawner_seashell_beached", MakeInstNoBlock) AddPrefabPostInit("jellyfish_spawner", MakeInstNoBlock) AddPrefabPostInit("cloud_spawner", MakeInstNoBlock) AddPrefabPostInit("chess_navy_spawner", MakeInstNoBlock) AddPrefabPostInit("buzzardspawner", MakeInstNoBlock) AddPrefabPostInit("circlingbuzzard", MakeInstNoBlock) AddPrefabPostInit("bioluminescence_spawner", MakeInstNoBlock) AddPrefabPostInit("ballphin_spawner", MakeInstNoBlock) AddPrefabPostInit("doydoy_mate_fx", MakeInstNoBlock) AddPrefabPostInit("forcefieldfx", MakeInstNoBlock) AddPrefabPostInit("nightmarelightfx", MakeInstNoBlock) AddPrefabPostInit("nightmarefissurefx", MakeInstNoBlock) AddPrefabPostInit("upper_nightmarefissurefx", MakeInstNoBlock) AddPrefabPostInit("renovation_poof_fx", MakeInstNoBlock) AddPrefabPostInit("sea_yard_arms_fx", MakeInstNoBlock) AddPrefabPostInit("collapse_big", MakeInstNoBlock) AddPrefabPostInit("collapse_small", MakeInstNoBlock) AddPrefabPostInit("lightninggoatherd", MakeInstNoBlock) AddPrefabPostInit("beefaloherd", MakeInstNoBlock) AddPrefabPostInit("doydoyherd", MakeInstNoBlock) AddPrefabPostInit("hippoherd", MakeInstNoBlock) AddPrefabPostInit("mosslingherd", MakeInstNoBlock) AddPrefabPostInit("oxherd", MakeInstNoBlock) AddPrefabPostInit("penguinherd", MakeInstNoBlock) AddPrefabPostInit("pogherd", MakeInstNoBlock) AddPrefabPostInit("rockyherd", MakeInstNoBlock) AddPrefabPostInit("snapdragonherd", MakeInstNoBlock) AddPrefabPostInit("spider_monkey_herd", MakeInstNoBlock) AddPrefabPostInit("zebherd", MakeInstNoBlock) AddPrefabPostInit("jungle_border_vine", MakeInstNoBlock) AddPrefabPostInit("lightrays_jungle", MakeInstNoBlock) AddPrefabPostInit("lightrays", MakeInstNoBlock) AddPrefabPostInit("hanging_vine", MakeInstNoBlock) AddPrefabPostInit("grabbing_vine", MakeInstNoBlock) AddPrefabPostInit("staff_castinglight", MakeInstNoBlock) AddPrefabPostInit("lavalight", MakeInstNoBlock) AddPrefabPostInit("cavelight", MakeInstNoBlock) AddPrefabPostInit("exitcavelight", MakeInstNoBlock) AddPrefabPostInit("puddle_ripple_fast_fx", MakeInstNoBlock) AddPrefabPostInit("puddle_ripple_slow_fx", MakeInstNoBlock)
Steps to Reproduce
1. check the prefabs I mentioned above
1. Try to place something on the prefabs (xxxx).
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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