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FX, spawner, herd, etc blocks the placement.


KXWl1
  • DLC VERSION - IMPORTANT!: Vanilla - NO DLC, Reign of Giants, Shipwrecked, Hamlet Fixed

Can just add tag ("NOBLOCK")

Here is my fix (just check the prefabs):

local function MakeInstNoBlock(inst)
	inst:AddTag("NOBLOCK")
end

AddPrefabPostInit("tumbleweedspawner", MakeInstNoBlock)
AddPrefabPostInit("swordfish_spawner", MakeInstNoBlock)
AddPrefabPostInit("stungray_spawner", MakeInstNoBlock)
AddPrefabPostInit("shop_spawner", MakeInstNoBlock)
AddPrefabPostInit("seagullspawner", MakeInstNoBlock)
AddPrefabPostInit("rainbowjellyfish_spawner", MakeInstNoBlock)
AddPrefabPostInit("peekhenspawner", MakeInstNoBlock)
AddPrefabPostInit("circlingpeekhen", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_many", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_seaweed_planted", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_log", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_twigs", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_cutgrass", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_coconut", MakeInstNoBlock)
AddPrefabPostInit("oceanspawner_bamboo", MakeInstNoBlock)
AddPrefabPostInit("landspawner_parrot", MakeInstNoBlock)
AddPrefabPostInit("landspawner_seashell_beached", MakeInstNoBlock)
AddPrefabPostInit("jellyfish_spawner", MakeInstNoBlock)
AddPrefabPostInit("cloud_spawner", MakeInstNoBlock)
AddPrefabPostInit("chess_navy_spawner", MakeInstNoBlock)
AddPrefabPostInit("buzzardspawner", MakeInstNoBlock)
AddPrefabPostInit("circlingbuzzard", MakeInstNoBlock)
AddPrefabPostInit("bioluminescence_spawner", MakeInstNoBlock)
AddPrefabPostInit("ballphin_spawner", MakeInstNoBlock)
AddPrefabPostInit("doydoy_mate_fx", MakeInstNoBlock)
AddPrefabPostInit("forcefieldfx", MakeInstNoBlock)
AddPrefabPostInit("nightmarelightfx", MakeInstNoBlock)
AddPrefabPostInit("nightmarefissurefx", MakeInstNoBlock)
AddPrefabPostInit("upper_nightmarefissurefx", MakeInstNoBlock)
AddPrefabPostInit("renovation_poof_fx", MakeInstNoBlock)
AddPrefabPostInit("sea_yard_arms_fx", MakeInstNoBlock)
AddPrefabPostInit("collapse_big", MakeInstNoBlock)
AddPrefabPostInit("collapse_small", MakeInstNoBlock)
AddPrefabPostInit("lightninggoatherd", MakeInstNoBlock)
AddPrefabPostInit("beefaloherd", MakeInstNoBlock)
AddPrefabPostInit("doydoyherd", MakeInstNoBlock)
AddPrefabPostInit("hippoherd", MakeInstNoBlock)
AddPrefabPostInit("mosslingherd", MakeInstNoBlock)
AddPrefabPostInit("oxherd", MakeInstNoBlock)
AddPrefabPostInit("penguinherd", MakeInstNoBlock)
AddPrefabPostInit("pogherd", MakeInstNoBlock)
AddPrefabPostInit("rockyherd", MakeInstNoBlock)
AddPrefabPostInit("snapdragonherd", MakeInstNoBlock)
AddPrefabPostInit("spider_monkey_herd", MakeInstNoBlock)
AddPrefabPostInit("zebherd", MakeInstNoBlock)
AddPrefabPostInit("jungle_border_vine", MakeInstNoBlock)
AddPrefabPostInit("lightrays_jungle", MakeInstNoBlock)
AddPrefabPostInit("lightrays", MakeInstNoBlock)
AddPrefabPostInit("hanging_vine", MakeInstNoBlock)
AddPrefabPostInit("grabbing_vine", MakeInstNoBlock)
AddPrefabPostInit("staff_castinglight", MakeInstNoBlock)
AddPrefabPostInit("lavalight", MakeInstNoBlock)
AddPrefabPostInit("cavelight", MakeInstNoBlock)
AddPrefabPostInit("exitcavelight", MakeInstNoBlock)
AddPrefabPostInit("puddle_ripple_fast_fx", MakeInstNoBlock)
AddPrefabPostInit("puddle_ripple_slow_fx", MakeInstNoBlock)

 


Steps to Reproduce

1. check the prefabs I mentioned above

1. Try to place something on the prefabs (xxxx).

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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