This is a bug as it is intentional many times in Hamlet's code (but I hope to make it destroyable in vanilla and other dlcs too):
prefab files "ancient_hulk" function (applydamagetoent) :
local function applydamagetoent(inst,ent, targets, rad, hit) ...... local range = rad + vradius if hit or v:GetDistanceSqToPoint(Vector3(x, y, z)) < range * range then local isworkable = false if v.components.workable ~= nil then local work_action = v.components.workable:GetWorkAction() --V2C: nil action for campfires isworkable = ( work_action == nil and v:HasTag("campfire") ) or ( work_action == ACTIONS.CHOP or work_action == ACTIONS.HAMMER or work_action == ACTIONS.MINE or work_action == ACTIONS.DIG or work_action == ACTIONS.BLANK ) ...... return targets end
function "OnCollide":
local function OnCollide(inst, other) local v = other local isworkable = false if v.components.workable ~= nil then local work_action = v.components.workable:GetWorkAction() --V2C: nil action for campfires isworkable = ( work_action == nil and v:HasTag("campfire") ) or ( work_action == ACTIONS.CHOP or work_action == ACTIONS.HAMMER or work_action == ACTIONS.MINE or work_action == ACTIONS.DIG ) end ...... -- may want to do some charging damage? end
prefab files "laser":
local function DoDamage(inst, targets, skiptoss) ...... local work_action = v.components.workable:GetWorkAction() --V2C: nil action for campfires isworkable = ( work_action == nil and v:HasTag("campfire") ) or ( work_action == ACTIONS.CHOP or work_action == ACTIONS.HAMMER or work_action == ACTIONS.MINE or work_action == ACTIONS.DIG ) ..... end
And in so many others's code......
Adding workable component to campfire and making it nil action will be good.
Steps to Reproduce
1. Build a campfire.
2. Add fuel to max level.
3. minotaur and ancient_hulk cannot destroy it with Collision, neither ancient_herald's attack does.
- 1
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now