This is a re-report of my two previous bug reports.
To see the true wetness/non-wetness prefix of a mob, you need to hold ALT when mousing over a mob. Without that, the bug is that the shown saturation when hovering over a mob is the tool's saturation when held, not the mob's/environment's saturation when hovering over a mob.
Here are the two scenarios:
A) If you're holding a dry weapon/tool and hovering over a wet mob (because the environment is wet), it will show a white text saying its dry, even though its wet.
B) If you're holding a wet weapon and hover over a dry mob, it says its wet even though its not (because the environment is dry). (Example: Wear an Ice Cube to make yourself and tools/weapons wet in a dry environment, examine a mob that is going to be dry b/c of dry environment, see that what's being displayed is a blue text saying its wet when its not. Do an opposite case for situation A).
This does not affect the damage of electrical weapons, so no worries there (it's a visual bug).
Got a wet environment (which means wet mob), yet you're holding a dry tool/weapon? Hold a tool or weapon and hover over said mob and see that what's being displayed is a white text, even though it's actually wet. Got a dry environment, yet holding awet tool/weapon? Hovering over mob says that its wet when its not. Doesn't affect damage of electrical weapons, so no worries there.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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