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Wetness/Non-Wetness Prefix of Tool/Weapons in Hand is Shown on a Mob, Not the Actual Wetness Prefix of the Mob [Re-report]

  • Fixed

This is a re-report of my two previous bug reports.



To see the true wetness/non-wetness prefix of a mob, you need to hold ALT when mousing over a mob. Without that, the bug is that the shown saturation when hovering over a mob is the tool's saturation when held, not the mob's/environment's saturation when hovering over a mob.

Here are the two scenarios:

A) If you're holding a dry weapon/tool and hovering over a wet mob (because the environment is wet), it will show a white text saying its dry, even though its wet. 

B) If you're holding a wet weapon and hover over a dry mob, it says its wet even though its not (because the environment is dry). (Example: Wear an Ice Cube to make yourself and tools/weapons wet in a dry environment, examine a mob that is going to be dry b/c of dry environment, see that what's being displayed is a blue text saying its wet when its not. Do an opposite case for situation A).  

This does not affect the damage of electrical weapons, so no worries there (it's a visual bug).

Steps to Reproduce
Got a wet environment (which means wet mob), yet you're holding a dry tool/weapon? Hold a tool or weapon and hover over said mob and see that what's being displayed is a white text, even though it's actually wet. Got a dry environment, yet holding awet tool/weapon? Hovering over mob says that its wet when its not. Doesn't affect damage of electrical weapons, so no worries there.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Yay, this bug got fixed!

I stand corrected. Was looking at a dummytarget and made the assumption that it was fixed. It hasn't and will report at a later date.

Edited by lakhnish

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