The particular animation is one called when using
(inst.components.spellcaster.castingstate = "castspell_tornado")
It uses the basic swing animation when on a non-cave server.
When on a cave enabled server, the animation is... well weird.
Steps to Reproduce
Run server with caves enabled, try to use Weather Pain . Notice game uses a laggy/half version of the normal staff cast animation instead of the expected swing animation.
Run server with caves enabled, try to use Weather Pain . Notice game uses a laggy/half version of the normal staff cast animation instead of the expected swing animation.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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