If Wanda is taking damage over time she will not be able to heal properly. The damage over time stops the heal before it is able to complete. This means she cannot heal properly while taking damage from any of the following sources: Fire damage, Overheating damage, freezing damage, starving damage.
Trying to heal during most of these just causes the healing pocketwatch to go on cooldown without any health being restored. Sometimes the heal will restore a little bit of health before being canceled by the damage over time. I was occasionally able to restore a little bit of health when taking fire or starving damage, but wasn't able to with the other damage sources.
I'm guessing this happens due to the logic in the OnTakeDamage function in the OldAger component. It looks like this function handles both healing and damage for Wanda. It has logic that stops current damage over time if a heal over time starts (or vice versa). This means that damage will cancel healing and healing will cancel damage.
1. Start taking damage over time (from any of the following sources: Fire damage, Overheating damage, freezing damage, starving damage)
2. Use the Agless Watch to try to heal.
3. Notice that you either heal 0 hp or very little. You never heal the full amount.
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