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Walter's slowdown rounds do not slow Spinning Celestial Champion Phase 2

  • Fixed

Walter's slowdown rounds do not slow the Celestial Champion in phase 2 when it's doing it's spin attack.

local target = inst.sg.statemem.target
if target ~= nil and target:IsValid() and target.components.locomotor ~= nil then 
     spin_speed = math.max(spin_speed, target.components.locomotor:GetRunSpeed()) - 0.25
     spin_speed = math.min(spin_speed, 35)
inst.sg.statemem.spin_speed = spin_speed 
inst.Physics:SetMotorVelOverride(spin_speed, 0, 0)

The calculations in stategraphs/SGalterguardian_phase2.lua, lines 325-332 fail to take into account the speed multiplier of the Celestial Champion.

Changing line 328 to

spin_speed = math.max(spin_speed, target.components.locomotor:GetRunSpeed() * inst.components.locomotor:GetSpeedMultiplier()) - 0.25

could work.

Steps to Reproduce

1. Play Walter

2. Shoot Phase 2 Celestial champion with slowdown

3. Notice it doesnt slow down in spin attack.

  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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