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Wall stacking in one spot


CarlZalph
  • Fixed

It is possible to have an (infinite) amount of walls placed on the same spot a wall is able to go.

 

By placing a wall 0.316230773925795471291 units away from another wall's origin on either axis it allows for placement.

This is very close to sqrt(0.1) being about 0.10000190237770756490960173054892.

 

I suspect this number of 0.1 is used somewhere as a compare for placement for things as a general detection radius^2 default, but didn't find it from a cursory glance.

qwXfXcj.png


Steps to Reproduce
Get an origin near your player that is wall-aligned {x,z}; x = math.floor(x) + 0.5 & same for z. Pick up wall item to active slot. SendRPCToServer(RPC.RightClick, ACTIONS.DEPLOY.code, x, z) ; SendRPCToServer(RPC.RightClick, ACTIONS.DEPLOY.code, x, z+0.316230773925795471291)
  • Like 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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