After the new update, generating multiple caves worlds using the same seed results in the creation of different worlds.
I don't exactly know what causes this yet (I do now, see post below) but I'm hoping this can be fixed, as this makes it impossible to save a cool seed and use it later (and potentially introduces more problems into the way the caves are generated).
Here is an example, one world generated regularly and the other using API Gemcore, both having the same seed:
Spoiler

Steps to Reproduce
1) Generate a caves world, announce the seed
2) Generate another caves world using the same seed
3) The worlds are different
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