The fix to this is in theirĀ
EventHandler("heardhorn"
Check if they have busy state tag too not just attack like so
if not inst.components.health:IsDead() and not (inst.sg:HasStateTag("attack") or inst.sg:HasStateTag("busy")) and data and data.musician then
Steps to Reproduce
Freeze or put a beefalo to asleep then use a beefalo horn
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