Currently Lesser Glow Berry uses the same sprite as regular Glow Berry:
This is due to prefabs/wormlight.lua's item_commonfn, where "bank" and "build" arguments are ignored:
Quotelocal function item_commonfn(bank, build, masterfn)
local inst = CreateEntity()inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddLight()
inst.entity:AddNetwork()inst.AnimState:SetBank("worm_light")
inst.AnimState:SetBuild("worm_light")
Steps to Reproduce
- 8
- 1
- 1
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