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Two typos in (unused) code

  • Fixed

I think I found two typos in unused code:

  • scenarios/eyebone_ghost.lua: OnDestory instead of OnDestroy
39:local function OnDestory(inst)
50:    OnDestory = OnDestory
  • components/playermetrics.lua: prorotyped instead of prototyped
9:        PushEvent("character.prorotyped", inst, { prefab = data.recipe })


Steps to Reproduce
See above.

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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