I've noticed that since one recent update (perhaps offline skin support?) the function TheSim:ReskinEntity will crash the game if the 4th parameter(something.skin_id) passed is a faked one. The dump file says access violation. I'd be grateful if you could make it either do nothing or revive its old function that reskins mod-skinned items.
Steps to Reproduce
TheSim:ReskinEntity(c_spawn("abigail").GUID,nil,"abigail_handmedown",math.random(1,1000000))
Here is a quick command to generate a dmp file.
TheSim:ReskinEntity(c_spawn("some mod items").GUID,nil,"some mod skins","related mod item".skin_id)
Here is the real usage of such function.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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