Some issues relating to the `swap_face` symbol.
1.
Madscience Wilson has a unique yawn face sprite with the glasses embedded in. However, swap_face-1 exists in this build and shows up here too, meaning in the yawn animation Wilson will gain two pairs of glasses! ("Heya six eyes!")
For my own modding purposes of removing the goggles from this skin, I would appreciate if the glasses were not embedded in the face sprite and were transferred over to swap_face-1 :>. (Though some other issues may arise with it layering over the nose in the yawn face. Still, I would really appreciate it!!!)
2.
Same issue as 1. but for Deerfrid.
3.
Same as 1 and 2, but for Survivor Wilson.
Little Note on Survivor Wilson:
This is again, purely a request for modding purposes, jaja. But currently Wilson's survivor patch is used in swap_face only for the front, while it's baked into the side view's headbase
I understand this was likely done for a reason, but if it could be looked at it seperate the patch out into swap_face-4, I would really appreciate that!
4.
Webber's custom idle and webby whistle animation have the placing/animation of the swap_face awkward and not consistent with the face. These issues are currently specific to modded purposes as there is no vanilla method of Webber getting swap_face overrides, but I would still appreciate this getting a look at. Tons of other idles were looking awkward with swap_face but were fixed a while ago.
5.
Merrymaker's Wanda swap_face-4 is not properly colored in the spot between the base of the lens and the lens.
6.
Glasses on Verdant Wilson could stand to be raised higher, haha.
7.
Incidents since yawn animation accident:
You know the drill!
1. Test the issues!
- 2
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now