This may be an oversight but the clear_fn and init_fn has incorrect default build
Here it is using the default build stone_chair_chair which doesnt exist and results in becoming invisible.
The correct build is stone_chair
stone_chair_init_fn = function(inst, build_name) basic_init_fn(inst, build_name, "stone_chair_chair") if not TheWorld.ismastersim then return end if inst.back then inst.back.AnimState:OverrideItemSkinSymbol("chair01_parts", build_name, "chair01_parts", inst.GUID, "stone_chair_chair") end end stone_chair_clear_fn = function(inst) basic_clear_fn(inst, "stone_chair_chair") if not TheWorld.ismastersim then return end if inst.back then inst.back.AnimState:ClearOverrideSymbol("chair01_parts") end end
Steps to Reproduce
Attempt to use reskin_tool on a stone chair till it returns to it's default build and observe it being invisible from every side but the back
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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