Jump to content

Stone Chair wrong default build


Cliffford W.
  • Fixed

This may be an oversight but the clear_fn and init_fn has incorrect default build

Here it is using the default build stone_chair_chair which doesnt exist and results in becoming invisible.

The correct build is stone_chair

stone_chair_init_fn = function(inst, build_name)
    basic_init_fn(inst, build_name, "stone_chair_chair")
    if not TheWorld.ismastersim then
        return
    end
    if inst.back then   
        inst.back.AnimState:OverrideItemSkinSymbol("chair01_parts", build_name, "chair01_parts", inst.GUID, "stone_chair_chair")
    end
end
stone_chair_clear_fn = function(inst)
    basic_clear_fn(inst, "stone_chair_chair")
    if not TheWorld.ismastersim then
        return
    end
    if inst.back then
        inst.back.AnimState:ClearOverrideSymbol("chair01_parts")
    end
end

 


Steps to Reproduce

Attempt to use reskin_tool on a stone chair till it returns to it's default build and observe it being invisible from every side but the back




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...