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Stale Components Take 3


artemiyME
  • Fixed

At this point I feel like I'm shouting at the wall considering take 1 and 2 of this issue was not taken serous at all, but I will keep trying. 

I hope wall will move from yelling sound vibrations one day.

For those unfamiliar with this issue, it has been a complete mystery for me (and klei aparently), a 7-server host (at least right now) across beta and main branches, since at least 3 months ago:

[11:13:58]: Stale Component Reference: GUID 115084, scripts/entityscript.lua:335

and here is more from 5 different log files from server backups folder. One server has crashed 3 times today, yesterday and on Saturday. Each server_log file contained these 2 lines in end, here is a complete backup folder with where this came from http://artemiy.me/gaming/DST/shares/server_log.7z:

[11:13:58]: Stale Component Reference: GUID 115084, scripts/entityscript.lua:335
[11:13:58]: Stale Component Reference: GUID 115084, scripts/entityscript.lua:341

[05:38:10]: Stale Component Reference: GUID 143590, scripts/entityscript.lua:335
[05:38:10]: Stale Component Reference: GUID 143590, scripts/entityscript.lua:341

[22:20:28]: Stale Component Reference: GUID 211560, scripts/entityscript.lua:331
[22:20:28]: Stale Component Reference: GUID 211560, scripts/entityscript.lua:337

[20:46:21]: Stale Component Reference: GUID 163793, scripts/entityscript.lua:331
[20:46:21]: Stale Component Reference: GUID 163793, scripts/entityscript.lua:337

[01:08:31]: Stale Component Reference: GUID 108994, scripts/entityscript.lua:331
[01:08:31]: Stale Component Reference: GUID 108994, scripts/entityscript.lua:337

[00:01:01]: Stale Component Reference: GUID 108990, scripts/entityscript.lua:331
[00:01:01]: Stale Component Reference: GUID 108990, scripts/entityscript.lua:337

 here is the bug report directly linked to this crash - related to bats/sinkhole/ice box and how to reproduce the crash

This is the most infuriating bug I have ever had to deal with - constant server crashes. People like me are first defense and support for game developers, we drive DST community, because we took it a step further than any other regular player - we built homes for communities and fun. And building homes is not fun when water and electricity is getting shut off every day.

I was and am available for support, feedback, testing and any other information that can be helpful to solve the issue, but yet never been asked for anything to follow up on this never-ending issue. Are issues like these being worked on at all or has it been swept under the rug? who knows?

-art


Steps to Reproduce
http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/batilisks-crashing-server-r2704/
  • Like 3



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

There appears to be cavelight prefabs in your upper world as well, which is causing the crashes above ground.  You can remove those for now until we get our hotfix out.

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