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Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54 error


smith061222
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What makes this bug and how do you fix it?

I upload my mods and bugs.


Steps to Reproduce

[02:33:52]: Stale Component Reference: GUID 138940, scripts/prefabs/nutrients_overlay.lua:54
[02:33:52]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[02:33:52]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[02:33:52]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54
[02:33:57]: Stale Component Reference: GUID 138940, scripts/prefabs/nutrients_overlay.lua:54
[02:33:57]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[02:33:57]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[02:33:57]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54
[02:33:58]: Stale Component Reference: GUID 138940, scripts/prefabs/nutrients_overlay.lua:54
[02:34:00]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[02:34:02]: Stale Component Reference: GUID 138940, scripts/prefabs/nutrients_overlay.lua:54
[02:34:02]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[02:34:02]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[02:34:02]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54
[02:34:07]: Stale Component Reference: GUID 138940, scripts/prefabs/nutrients_overlay.lua:54
[02:34:07]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[02:34:07]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[02:34:07]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54




User Feedback


Hello @smith061222, welcome to the forums. Unfortunately those issues are most likely due to mods which means it's not a valid report for the Klei DST Bug Tracker, which should only be reports of issues and bugs with the base game without mods.

Considering your issue though, there would be more information inside your server_log.txt file and your snippet isn't enough to diagnose which one is causing the issue. But since it's a "nutrients_overlay.lua" file issue, it could be cause by any of your mods that modifies that specific .lua file.

From what you've shared, it could be any of the mods that pertains to nutrients, my guess would be  the "always fresh" mod.

Could also be the mod "[Discontinued] VK Extra Equipment and Inventory" since it's a discontinued mod and might having conflicting issues with your other mods.

Those are what stands out to me.

I would highly recommend that you enable each mod one by one or in batches of 3-5, until something fails in the future so it'll be easier to pick out what's causing certain issues.

For future mod related issues, I'd recommend posting it in Mods and Tools Subforum, and forget to attach your whole client_log.txt AND server_log.txt for better context.

I hope that helps, cheers.

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@smith061222 were you messing around with console commands?


[00:21:07]: [string "c_select () : Remove ()"]:1: attempt to index a nil value
[00:21:09]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(58.92, -114.02)
[00:21:09]: Selected <nil>	
[00:21:09]: [string "c_select () : Remove ()"]:1: attempt to index a nil value
[00:21:10]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(59.98, -113.18)
[00:21:10]: Selected 100108 - quagmire_food_032	
[00:21:12]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(59.61, -112.53)
[00:21:12]: Selected 100109 - quagmire_food_032	
[00:21:13]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(61.88, -110.17)
[00:21:13]: Selected 100040 - nutrients_overlay	
[00:21:15]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(61.95, -113.87)
[00:21:15]: Selected 100039 - nutrients_overlay	
[00:21:16]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[00:21:16]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54
[00:21:17]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(58.67, -109.43)
[00:21:17]: Selected 100036 - nutrients_overlay	
[00:21:21]: Stale Component Reference: GUID 100036, scripts/prefabs/nutrients_overlay.lua:54
[00:21:21]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54
[00:21:21]: Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54

Note that the Stale Component Reference: GUID 100040, scripts/prefabs/nutrients_overlay.lua:54 only started after:

[00:21:15]: [(KU_dNpFm3XF) 오터틀] ReceiveRemoteExecute(c_select () : Remove ()) @(61.95, -113.87)
[00:21:15]: Selected 100039 - nutrients_overlay	
[00:21:16]: Stale Component Reference: GUID 100039, scripts/prefabs/nutrients_overlay.lua:54

So what ever it was you were doing created a looping sequence in your logs.

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@smith061222 is it conflicting with in-game? Are you unable to play when this happens? I'd probably recommend that you start over without fiddling too much with the console unless you're completely sure about the commands you are using.

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[04:13:14]: [string "scripts/mainfunctions.lua"]:803: Error saving game, corruption detected.
LUA ERROR stack traceback:
    =[C]:-1 in (global) error (C) <-1--1>
    scripts/mainfunctions.lua:803 in (global) SaveGame (Lua) <672-828>
    scripts/shardindex.lua:304 in (method) SaveCurrent (Lua) <292-305>
    scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:185 in () ? (Lua) <164-243>
    
[04:13:14]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[04:13:14]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:95 in () ? (Lua) <33-134>    
 

what is this ******* error? 

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"There's no configuration option for that in the current version of the mod, but for now you can achieve that either by
* typing this console command (temporary):
TUNING.BASEMENT.SHADE = 1
* or adding this to any of your client mods' modmain.lua file (permanent):
AddSimPostInit(function() if TUNING.BASEMENT ~= nil then TUNING.BASEMENT.SHADE = 1 end end) "
 He does not die in the dark after imitating the phrase.

https://youtu.be/RzXZgoZhZxU

 

please help

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@smith061222 I cannot walk you through how to fix that since that falls under the mod usage. You would have to talk to the mod creator for help, since it's their mod that allows you that type of console control.

If your health, sanity and hunger are not decreasing is cause you are probably still in Super God Mode for some reason that the mod creator might be able to help you figure out how to fully disable with their mod. You might have to MANUALLY disable god mode by entering the following command into your console as an admin to fix it:

  • Press "~" and enter the following code:
  • c_supergodmode()
  • Once entered, check your server_log.txt and the logs should say that "[##:##:##]: God mode: false" for user.
  • Which means it has been disabled.
  • If your character still isn't affected by this manual command, you would have direct all your questions to the mod creator.

With regards to "Error saving game, corruption detected.", means that the server was unable to save due to a conflict. Notice there is also widget mentions later on, which to me implies one of the widgets that you use to to control the console is causing issues.

Again, you would have to bring it all up with the mod creator that allows you those controls. Send them your logs and all the details you can provide so they can make the mod better. 

Best of luck.

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