It seems the spring growth modifier can be applied twice in Resume, once regardless if it's spring or not.
This affects any pickable entity making use of the external timer feature of pickable, in the vanilla game, this only applies to the light bug flowers that spawn light bugs in the Lunar Grotto.
P.S.
Sneaking in a feature/formatting request, Teehee.
There are many seperate instances of `TUNING.SPRING_GROWTH_MODIFIER` and state.isspring checks, for my own(and possibly others) modding purposes, it's a bit inconvenient if we have a custom season or world scenario we'd like to have the spring modifier applied to!
I'd like to ask for implementation to change to making use of a single function akin to SpringCombatMod that returns the final value, and then we can easily wrap it ourselves
function SpringGrowthMod(amount) return TheWorld.state.isspring and amount * TUNING.SPRING_GROWTH_MODIFIER or amount end
(Asking the same for the growable component)
Thank you for reading!
1. Go to the lunar grotto
2. Have it be spring
3. Kill a light bug
4. It will grow 1.7689x faster instead of 1.33x
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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