It was fixed for poop_pre, but poop_loop and poop_pst stategraph states still rotate her to 0.7853975.
I should have warned about these in the initial report, pardon me.
Spoiler
State{ name = "poop_loop", tags = {"busy", "nointerrupt"}, onenter = function(inst, cb) inst.Physics:Stop() inst.components.locomotor:Stop() local angle = TheCamera:GetHeadingTarget()*DEGREES -- -22.5*DEGREES inst.Transform:SetRotation(angle / DEGREES)
State{ name = "poop_pst", tags = {"busy", "nointerrupt"}, onenter = function(inst, cb) inst.Physics:Stop() inst.components.locomotor:Stop() local angle = TheCamera:GetHeadingTarget()*DEGREES -- -22.5*DEGREES inst.Transform:SetRotation(angle / DEGREES)
Steps to Reproduce
N/A
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