[02:00:39]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072
[02:00:39]: Could not find anim [spawn] in bank [FROMNUM]
[02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072
[02:00:40]: Could not find anim [spawn] in bank [FROMNUM]
[02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072
[02:00:40]: Could not find anim [spawn] in bank [FROMNUM]
[02:00:41]: Registering master server in Sing lobby
[02:00:43]: Dest:GetPoint 164991 - wathgrithr
[02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
[02:00:43]: Dest:GetPoint 164991 - wathgrithr
[02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
[02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference?
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/util.lua:536 in (global) distsq (Lua) <532-550>
v1 = nil
v2 = nil
v3 = 152.69256591797
v4 = -38.546672821045
scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245>
self =
path = table: 0x1cca7940
bufferedaction = 吃 165560 - seeds (valid:true)
faster_on_tiles = table: 0x1b44d500
time_before_next_hop_is_allowed = 0
_externalspeedmultipliers = table: 0x1e4cefa0
dest = Going to Entity: 165560 - seeds (valid:true)
fastmultiplier = 1.3
groundspeedmultiplier = 1
enablegroundspeedmultiplier = true
arrive_dist = 1.15
isupdating = true
wantstomoveforward = true
slowmultiplier = 0.6
IsFasterOnGroundTile = function - scripts/components/locomotor.lua:154
lastdesttile = table: 0x1ce21ec0
hop_distance = 6
throttle = 1
triggerscreep = true
isrunning = false
RunSpeed = function - scripts/components/locomotor.lua:66
GetSpeedMultiplier = function - scripts/components/locomotor.lua:112
hopping = false
allow_platform_hopping = true
is_prediction_enabled = false
inst = 167848 - pigman (valid:true)
last_platform_visited = INVALID PLATFORM
wasoncreep = false
ismastersim = true
ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:104
arrive_step_dist = 0.15
walkspeed = 3
lastpos = table: 0x1e0ec320
_ = table: 0x21183840
FasterOnRoad = function - scripts/components/locomotor.lua:85
dt = 0.033333335071802
destpos_x = nil
destpos_y = nil
destpos_z = nil
mypos_x = 152.69256591797
mypos_y = 4.7683681003718e-08
mypos_z = -38.546672821045
reached_dest = nil
invalid = nil
scripts/update.lua:207 in () ? (Lua) <164-243>
dt = 0.033333335071802
tick = 212608
k = 167848
v = 167848 - pigman (valid:true)
cmp = table: 0x21183810
[02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference?
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/util.lua:536 in (global) distsq (Lua) <532-550>
scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245>
scripts/update.lua:207 in () ? (Lua) <164-243>
[02:00:43]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[02:00:43]: stack traceback:
scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:95 in () ? (Lua) <33-134>
[02:00:43]: Dest:GetPoint 164991 - wathgrithr
[02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
[02:00:44]: Dest:GetPoint 164991 - wathgrithr
[02:00:44]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
Steps to Reproduce
It happens in my server sometimes. I don't know what to reproduce it. Hope it helps.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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