[02:00:39]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:39]: Could not find anim [spawn] in bank [FROMNUM] [02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:40]: Could not find anim [spawn] in bank [FROMNUM] [02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:40]: Could not find anim [spawn] in bank [FROMNUM] [02:00:41]: Registering master server in Sing lobby [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:536 in (global) distsq (Lua) <532-550> v1 = nil v2 = nil v3 = 152.69256591797 v4 = -38.546672821045 scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245> self = path = table: 0x1cca7940 bufferedaction = 吃 165560 - seeds (valid:true) faster_on_tiles = table: 0x1b44d500 time_before_next_hop_is_allowed = 0 _externalspeedmultipliers = table: 0x1e4cefa0 dest = Going to Entity: 165560 - seeds (valid:true) fastmultiplier = 1.3 groundspeedmultiplier = 1 enablegroundspeedmultiplier = true arrive_dist = 1.15 isupdating = true wantstomoveforward = true slowmultiplier = 0.6 IsFasterOnGroundTile = function - scripts/components/locomotor.lua:154 lastdesttile = table: 0x1ce21ec0 hop_distance = 6 throttle = 1 triggerscreep = true isrunning = false RunSpeed = function - scripts/components/locomotor.lua:66 GetSpeedMultiplier = function - scripts/components/locomotor.lua:112 hopping = false allow_platform_hopping = true is_prediction_enabled = false inst = 167848 - pigman (valid:true) last_platform_visited = INVALID PLATFORM wasoncreep = false ismastersim = true ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:104 arrive_step_dist = 0.15 walkspeed = 3 lastpos = table: 0x1e0ec320 _ = table: 0x21183840 FasterOnRoad = function - scripts/components/locomotor.lua:85 dt = 0.033333335071802 destpos_x = nil destpos_y = nil destpos_z = nil mypos_x = 152.69256591797 mypos_y = 4.7683681003718e-08 mypos_z = -38.546672821045 reached_dest = nil invalid = nil scripts/update.lua:207 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 212608 k = 167848 v = 167848 - pigman (valid:true) cmp = table: 0x21183810 [02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:536 in (global) distsq (Lua) <532-550> scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245> scripts/update.lua:207 in () ? (Lua) <164-243> [02:00:43]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [02:00:43]: stack traceback: scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:95 in () ? (Lua) <33-134> [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:44]: Dest:GetPoint 164991 - wathgrithr [02:00:44]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
Steps to Reproduce
It happens in my server sometimes. I don't know what to reproduce it. Hope it helps.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now