I've discovered through testing a mod I'm working on that few biome loot keys are wrong or inaccessible.
MOONQUAY_AREA - The moonquay does not receive its loot key, but rather the HERMIT_AREA loot key instead. This seems to be due to the fact that the "MonkeyIsland" layout does not get a room_id assigned to it, though the retrofitting for monkey island does.
GRAVE_AREA - Listed as a loot key, but it not used anywhere in the code. From my testing, the mosaic biome, which has the graveyard, resolves to a ROCKY_AREA instead.
VENT_AREA_SHADOW_RIFT - Have not had luck getting this one. Visiting the fumarole biome while a shadow rift is active still only gets me VENT_AREA.
UPDATE!
With further investigation, I realized the MOONQUAY_AREA bug is actually a bit more edge case. This bug only seems to occur with worlds created in Offline mode. Likewise, HERMIT_AREA can also potentially be bugged in the same manner. Mainland biomes seem unaffected, however, regardless of online or offline.
You can try my mod, https://steamcommunity.com/sharedfiles/filedetails/?id=3584569237
This visualizes the biome that you're in using the same conversion tables used in tree_rock_data.lua
For testing island biomes, you may need to create a world in offline mode.
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