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Skinned Effigy sprites are not applied to player when in revival state.


Hornete
  • Fixed
onenter = function(inst)
            if inst.components.playercontroller ~= nil then
                inst.components.playercontroller:Enable(false)
            end
            inst.AnimState:PlayAnimation("rebirth")

            for k,v in pairs(statue_symbols) do
                inst.AnimState:OverrideSymbol(v, "wilsonstatue", v)
            end

            inst.components.health:SetInvincible(true)
            inst:ShowHUD(false)
            inst:SetCameraDistance(12)
        end,

The game will still apply the regular default 'wilsonstatue' build symbols despite if the effigy is skinned or not. The skin build will need to be gathered from the effigy and then used to apply the correct sprites here.


Steps to Reproduce

1. Revive at skinned Effigy

2. No skinned sprites!

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
3 minutes ago, JesseB_Klei said:

image.png

Changed Status to Fixed

Cute!!

Off-topic and not super crucial, but it would be neat if the Meat Effigy UI that appears while youre attuned also got skinned as the effigy you're attuned to.

Could be nice for functional organization, as a way to remember which effigy you're attuned to.

image.png

Cheers and thanks for fixes!

 

  • Like 2

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