onenter = function(inst) if inst.components.playercontroller ~= nil then inst.components.playercontroller:Enable(false) end inst.AnimState:PlayAnimation("rebirth") for k,v in pairs(statue_symbols) do inst.AnimState:OverrideSymbol(v, "wilsonstatue", v) end inst.components.health:SetInvincible(true) inst:ShowHUD(false) inst:SetCameraDistance(12) end,
The game will still apply the regular default 'wilsonstatue' build symbols despite if the effigy is skinned or not. The skin build will need to be gathered from the effigy and then used to apply the correct sprites here.
Steps to Reproduce
1. Revive at skinned Effigy
2. No skinned sprites!
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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