SGWilson:8230
inst.SoundEmitter:PlaySound("dontstarve/characters/"..(inst.soundsname or inst.prefab).."/sinking")
Though it should be
inst.SoundEmitter:PlaySound((inst.talker_path_override or "dontstarve/characters/")..(inst.soundsname or inst.prefab).."/sinking")
Also for some reason there's this code
inst.SoundEmitter:PlaySound("dontstarve_DLC001/characters/"..(inst.soundsname or inst.prefab).."/sinking")
It should be removed
Steps to Reproduce
Sink a modded character
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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