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Setting "Sea weeds" to "none" makes the game stuck on generating world


OsiriCousland
  • Fixed

PC - lastest version (455519)

I was trying to make a nothing world to test out some stuff when this bug happened. I've tested out all options (set to none where applicable) in the forest tab with all my mods disabled and it seems only the sea weeds setting causes the game to be stuck on either the world generating screen or the "server is generating world" pop up.

I had caves turned off during my test so I'm not sure if any cave setting suffers the same thing.

P/s: out of curiosity, i've tried setting it to "tons" and the bug didn't occur. Only the "none" option is bugged afaik.


Steps to Reproduce

Create a new world

Set "Sea weeds" to none




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

This will be fixed in the next hotfix, it won't be fixed in the hotfix that releases today.

Changed Status to Fixed

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