Server Start Fail


Newko
  • Pending

So today i wanted to play my survival world but it didnt work, image.thumb.png.e0d17b5385deaa10431761dbf8126cd0.png


Steps to Reproduce

Try to start a world 

  • Like 1


User Feedback


I'm having the same issue here and tried to troubleshoot and it's still not working for me here is my source code 

[00:00:00]:
System Memory:
        Memory Load: 76%
        Available Physical Memory: 1899m/8130m
        Available Page File: 2770m/13506m
        Available Virtual Memory: 4012m/4095m
        Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
        Peak Working Set Size: 11m
        Working Set Size: 11m
        Quota Peak Page Pool Usage: 154k
        Quota Page Pool Usage: 154k
        Quota Peak Non Paged Pool Usage:14k
        Quota Non Paged Pool Usage: 14k
        Page File Usage: 3m
        Peak Page File Usage: 3m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 483105
[00:00:00]: Current time: Fri Oct 22 20:43:07 2021

[00:00:00]: Don't Starve Together: 483105 WIN32
[00:00:00]: Build Date: 6927
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (14408)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: [Steam] SteamGameServer_Init(10999, 27016)
Setting breakpad minidump AppID = 322330
[00:00:02]: [Steam] SteamGameServer_Init success
[00:00:02]: ProfileIndex:2.88
[00:00:02]: [Connect] PendingConnection::Reset(true)
[00:00:02]: THREAD - started 'Ping Job Thread' (3504)
[00:00:02]: Platform: 1
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative'
[00:00:02]: Authorized application D:\Steam games\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:02]: WindowsFirewall - Application already authorized
[00:00:02]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
[00:00:02]: THREAD - started 'StreamInput' (9980)
[00:00:02]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
[00:00:02]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
[00:00:02]: Token file not found: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt, success: F, len: 0
[00:00:02]: Token file not found: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt, success: F, len: 0
[00:00:02]: HardwareStats:
  OS
    name                      Microsoft Windows 10 Home
    version                   10.0.19042
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU
    numCores                  6
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
    manufacturer              GenuineIntel
    clockSpeed                2904
  RAM
    megsOfRam                 8192
  GPU
    name                      NVIDIA GeForce GTX 1650
    driverDate                20200930000000.000000-000
    megsOfRam                 4095
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             27.21.14.5671

[00:00:02]: cGame::InitializeOnMainThread
[00:00:02]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: AppVersion::GetArchitecture() x32
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]:   taskgrouplist:    default Together
[00:00:03]:   taskgrouplist:    classic Classic
[00:00:03]:   taskgrouplist:    cave_default    Underground
[00:00:03]:   taskgrouplist:    lavaarena_taskset       The Forge
[00:00:03]:   taskgrouplist:    quagmire_taskset        The Gorge
[00:00:03]: running main.lua

[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:03]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: ServerPreferences could not load server_preferences
[00:00:05]: bloom_enabled       true
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:05]: Klump load on boot started.
[00:00:05]: Klump files loaded:         0
[00:00:07]:     Load FE
[00:00:08]:     Load FE: done
[00:00:08]: THREAD - started 'FilesExistAsyncThread' (3580)
[00:00:08]: FilesExistAsyncThread started (18590 files)...
[00:00:08]: Check for write access: TRUE
[00:00:08]: Check for read access: TRUE
[00:00:08]: Available disk space for save files: 163201 MB
[00:00:08]: ModIndex: Load sequence finished successfully.
[00:00:08]: Reset() returning
[00:00:09]: [200] Account Failed (6): "E_INVALID_TOKEN"
[00:00:09]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:09]: !!!! Your Server Will Not Start !!!!
[00:00:09]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:09]: No auth token could be found.
[00:00:09]: Please visit https://accounts.klei.com/account/game/servers?game=DontStarveTogether
[00:00:09]: to generate server configuration files
[00:00:09]:
[00:00:09]: Alternatively generate a cluster_token you can
[00:00:09]: open the console from a logged-in game
[00:00:09]: client with the tilda key (~ / ù) and type:
[00:00:09]: TheNet:GenerateClusterToken()
[00:00:09]: This will create 'cluster_token.txt' in
[00:00:09]: your client settings directory. Copy this
[00:00:09]: into your cluster settings directory.
[00:00:09]: [Connect] PendingConnection::Reset(true)
[00:00:11]: ... FilesExistAsyncThread complete

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